Game & XR Production, Publishing, Design
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theBluVR

VR Game

Director, Creative Director, Producer for WEVR
Concept through Ship
11 / 2014

 

Description

Immerse yourself in the dream-like majesty of marine life with theBluVR. theBluVR transports you into a gorgeous virtual reality experience that’s not only interesting and fun, but educational. theBluVR allows you to live through the creatures in the ocean as they actually are, in their own habitat, untouched by humans. And the stunning 3D graphics only add to the excitement of the fully immersive underwater journey that theBluVR provides, whether you’re hanging out with orcas in the Arctic, chilling with dolphins near the beach, or staring into the eyes of an enormous blue whale.

Platforms

Samsung Gear VR

Partners

Samsung

Impact

Launch title - Gear VR  / Protoaward 2015 - best educational game (winner)  / Protoaward 2015 - best mobile game (winner) / Digital Hollywood 2015 - Mobile VR Experience – Original Content and Advertising

Media

Market Wired Article  / theBluVR gameplay  / Yahoo Finance Article  / VRFocus Article on transitioning from theBluVR to theBlu Encounter

 
 theBluVR is a 20 minute immersive and educational roller coaster ride through three photo-realistic ocean environments. theBluVR features a toggleable Planet Earth like narration and sweeping score by the talented composer Kevin Brough.

theBluVR is a 20 minute immersive and educational roller coaster ride through three photo-realistic ocean environments. theBluVR features a toggleable Planet Earth like narration and sweeping score by the talented composer Kevin Brough.

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 theBluVR was my first VR project as Director and Creative Director. I originally designed the game as a fully interactive ocean experience.

theBluVR was my first VR project as Director and Creative Director. I originally designed the game as a fully interactive ocean experience.

 After ½ of production, I transformed the project into a lightly-interactive darkride due to the strict hardware limitations in rendering photoreal environments/characters.

After ½ of production, I transformed the project into a lightly-interactive darkride due to the strict hardware limitations in rendering photoreal environments/characters.

 theBluVR was a defining creative experience for me and the insight I gained formed the basis of many of my early VR presentations at SVVR, GDC, Immersed

theBluVR was a defining creative experience for me and the insight I gained formed the basis of many of my early VR presentations at SVVR, GDC, Immersed

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 I demo’d early versions of theBluVR at many conferences and events like Sundance, SXSW, and GDC. I have personally introduced VR to over 200 people using theBluVR <3 <3

I demo’d early versions of theBluVR at many conferences and events like Sundance, SXSW, and GDC. I have personally introduced VR to over 200 people using theBluVR <3 <3

 The critical success of theBluVR directly led to Valve tapping Wevr to create early theBlu: Encounter for the in-development HTC Vive.

The critical success of theBluVR directly led to Valve tapping Wevr to create early theBlu: Encounter for the in-development HTC Vive.