Game & XR Production, Publishing, Design
 Gone was an ambitious project involving serious collaboration between WEVR, Skybound, and Samsung to create an interactive episodic 360 video immediately following the Gear VR product launch

'Gone' Interactive 360 Limited Series

Interactive 360 Video Series

Creative, Production, and Technical Advisor for WEVR
Concept through Post Production
12 / 2015

 

Description

An 11-part virtual reality thriller, GONE centers on Meredith Clover, a mother consumed with the search for her missing daughter. Nine-year-old Emilia Clover vanishes impossibly in broad daylight before a dozen baffled useless witnesses. Navigating a complicated trail of increasingly surreal clues in addition to her own daughter's closely guarded secrets, Meredith discovers that her Emilia is much more than simply gone. GONE immerses visitors in the mystery by allowing visitors to navigate multiple points of view during each episode.

Platforms

Samsung Gear VR

Partners

Samsung  / Skybound  / JT Petty

Media

Variety Article  / Trailer  / Behind the scenes  / Engadget Article  / 360 AMA

 
 Gone was an ambitious project involving serious collaboration between WEVR, Skybound, and Samsung to create an interactive episodic 360 video immediately following the Gear VR product launch

Gone was an ambitious project involving serious collaboration between WEVR, Skybound, and Samsung to create an interactive episodic 360 video immediately following the Gear VR product launch

 The interactive narrative system we implemented allowed participants to move freely between three and seven hot-spots / camera angles while the core episode plays out from beginning to end

The interactive narrative system we implemented allowed participants to move freely between three and seven hot-spots / camera angles while the core episode plays out from beginning to end

 I really enjoyed working on this project as it represented the perfect storm of challenges to overcome in the world of immersive storytelling : interactive narratives, user experience design, and creative workflows

I really enjoyed working on this project as it represented the perfect storm of challenges to overcome in the world of immersive storytelling : interactive narratives, user experience design, and creative workflows