Game & XR Production, Publishing, Design
 Superfugu is a gesture-controlled 3rd person action adventure game for kids

Superfugu

VR Game

Game Director, Producer for WEVR
Concept through Ship
5 / 2013

 

Description

Superfugu is a wild underwater adventure filled with fun, friends, and excitement! Become an eco-warrior by controlling Fugu, a hilarious, bad-to-the-bone pufferfish, and save your friends from the mysterious enemy in the Reef. Collect golden coins & beautiful fish, escape killer sea snakes & deadly sharks, and find secrets in this family-friendly 3D adventure game.

Platforms

iOS

Partners

Unity  / Sylvia Earle

Impact

100,000+ downloads  / 4 out of 5 iOS store rating

Media

App Advice Summary Info  / iOS review  / Venture Beat Article  / Polygon Article

 
 Superfugu is a gesture-controlled 3rd person action adventure game for kids

Superfugu is a gesture-controlled 3rd person action adventure game for kids

 The game includes a sweet, non-verbal short story presented across 5 pre-rendered cutscenes by acclaimed animation director Andy Jones

The game includes a sweet, non-verbal short story presented across 5 pre-rendered cutscenes by acclaimed animation director Andy Jones

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 Upon release, Superfugu shot to #3 on the iPad game charts as a free title and was later ported to iPhone as a premium game.

Upon release, Superfugu shot to #3 on the iPad game charts as a free title and was later ported to iPhone as a premium game.

 Everything in Superfugu is modeled after real world ocean habitats and creatures. We worked with world-renowned marine biologist Sylvia Earle to ensure sea creatures and environments were true-to-life and include educational info in the game.

Everything in Superfugu is modeled after real world ocean habitats and creatures. We worked with world-renowned marine biologist Sylvia Earle to ensure sea creatures and environments were true-to-life and include educational info in the game.

 One of our design goals was to create an intuitive gesture-based control system that was built from the ground up for the new iPad platform.

One of our design goals was to create an intuitive gesture-based control system that was built from the ground up for the new iPad platform.

 Superfugu was packed with features including contextual character reactions for Fugu, a shareable photo mode, and a lot of hidden secrets

Superfugu was packed with features including contextual character reactions for Fugu, a shareable photo mode, and a lot of hidden secrets

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