Game & XR Production, Publishing, Design
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Crisis on the Planet of the Apes

VR Game

Creative Director, Producer for Fox
Pre-production through final release
4 / 2018

 

Description

Crisis on the Planet of the Apes is a multi-platform VR shooter set in between the movies Rise of the Planet of the Apes and Dawn of the Planet of the Apes. You are an ape with advanced intelligence that has been captured and held prisoner in a heavily guarded scientific facility as mankind desperately searches for a cure. Your mission: Climb, jump and shoot through the chaos of an apocalyptical world to escape with your fellow apes and return home at the crossroads of two species’ destinies.

Platforms

PlayStation / Steam / Oculus

Partners

Fox Home Entertainment / Imaginati / DTS / AudioKinetic / SweetJustice Sound / Epic Games

Media

PlayStation Blog Announcement / Review / Trailer

 
 Crisis on the Planet of the Apes is the first VR game to be released out of the slate of VR games I creatively led and produced at Fox.

Crisis on the Planet of the Apes is the first VR game to be released out of the slate of VR games I creatively led and produced at Fox.

 One of my key accomplishments was transforming the original non-game concept into a 1.5 - 2 hour VR game with minimal budget impact

One of my key accomplishments was transforming the original non-game concept into a 1.5 - 2 hour VR game with minimal budget impact

 Immersive audio design was a huge focus and I ended up finding a lot of success separating my audio direction scene-by-scene into six layers ranked by priority : player sounds / foley, dialog (all diegetic), diegetic audio FX, reflect / reverb envir

Immersive audio design was a huge focus and I ended up finding a lot of success separating my audio direction scene-by-scene into six layers ranked by priority : player sounds / foley, dialog (all diegetic), diegetic audio FX, reflect / reverb environment setup, background / ambient soundscape, music / score (non-diegetic)

 One of the core goals for the game was to make the player feel like an intelligent ape. We achieved this goal through our naturalistic movement systems, minimalist UI, and unique cover-based combat system.

One of the core goals for the game was to make the player feel like an intelligent ape. We achieved this goal through our naturalistic movement systems, minimalist UI, and unique cover-based combat system.

 Imaginati, the UK-based game developer for Crisis, were fantastic partners as they shared our vision and dedication to making a new type of VR game with an amazing IP

Imaginati, the UK-based game developer for Crisis, were fantastic partners as they shared our vision and dedication to making a new type of VR game with an amazing IP

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