Game & XR Production, Publishing, Design
 The Martian VR was the first project I tackled at Fox. I helped guide the project through a brutal TRC process while I created a publishing infrastructure within Home Entertainment group from the ground up

Martian VR

VR Game

Producer, Creative Lead, Publishing Lead for Fox
End of Production through Ship
11 / 2016

 

Description

The Martian VR Experience is a interactive and immersive adventure. Viewers participate from astronaut Mark Watney’s perspective and perform tasks to facilitate his chances for survival. Viewers can fly onto the surface of Mars, steer at zero gravity through space, drive a rover navigating over craters, and experience key scenes from the hit film in a 360-degree virtual reality environment.

Platforms

PlayStation 4 VR / Oculus Rift / Steam

Partners

20th Century Fox Home Entertainment / The Third Floor / Virtual Reality Company / Epic Games / Sony

Impact

Launch title - PlayStation 4 VR / Launch title - Oculus Rift  / Proto Awards 2016 - Honoree in Best Narrative Experience / CES Innovation Award 2016 - Honoree in VR Category  / Cannes 2016 - Silver Lion : Digital Craft > VR  / AICP 2016 - AICP NEXT VR Award

Media

The Verge Review / PlayStation Trailer

 
 The Martian VR was the first project I tackled at Fox. I helped guide the project through a brutal TRC process while I created a publishing infrastructure within Home Entertainment group from the ground up

The Martian VR was the first project I tackled at Fox. I helped guide the project through a brutal TRC process while I created a publishing infrastructure within Home Entertainment group from the ground up

 The Martian was a technically challenging project as it was locked to an old version of Unreal and included a combination of live-action video, non-interactive CG scenes, and interactive VR sections

The Martian was a technically challenging project as it was locked to an old version of Unreal and included a combination of live-action video, non-interactive CG scenes, and interactive VR sections

 Getting the Martian out the door on time was also an epic challenge that could not have been accomplished without the hard work & support from The Third Floor, Epic, and Sony

Getting the Martian out the door on time was also an epic challenge that could not have been accomplished without the hard work & support from The Third Floor, Epic, and Sony

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