Game & XR Production, Publishing, Design
 Move It! was created to help engender meaningful face-to-face interactivity between strangers through the video game medium. This photo is of people playing Yamove, an evolved version of Move It! that used the original codebase & core design dev

Move It! / Yamove

iOS Game

Co-Creator, Co-Creative Director, Engineer
Concept through Final Delivery
5 / 2012

 

Description

Move It! is a two-player cooperative mobile game that encourages face-to-face social interaction and highly creative gameplay. In Move It! two players create a short dance sequence and then perform it in real-time. Players are scored on how well they were able to synchronize their movements in the game. Move It! was later adapted by Katherine Isbister and her team at NYU Polytechnic into Yamove: a cooperative dance battle game where teams of players compete to see who can perform the most extreme synchronized dance moves.

Platforms

iOS

Partners

Aaron Vanderbeek  / Polytechnic Institute of NYU  / Yahoo / Babycastles / Katherine Isbister

Impact

NoQuarter 2012  / Indiecade 2012 / Reference in multiple academic papers on video game design

Media

Kotaku article  / Developing a Face-to-Face Highly Creative Play Experience (mu Meaningful Play Academic Paper) 

 
 Move It! was created to help engender meaningful face-to-face interactivity between strangers through the video game medium. This photo is of people playing Yamove, an evolved version of Move It! that used the original codebase & core design dev

Move It! was created to help engender meaningful face-to-face interactivity between strangers through the video game medium. This photo is of people playing Yamove, an evolved version of Move It! that used the original codebase & core design developed by myself and Aaron Vanderbeek.

 Sadly all of my early playtest photos have been lost to the ages. This screenshot was taken right after we started to collaborate with Katherine Isbister and her team.

Sadly all of my early playtest photos have been lost to the ages. This screenshot was taken right after we started to collaborate with Katherine Isbister and her team.

 We learned an incredible amount in regards to motion-based gameplay and developed a number of creative solutions for engendering meaningful cooperative gameplay between strangers

We learned an incredible amount in regards to motion-based gameplay and developed a number of creative solutions for engendering meaningful cooperative gameplay between strangers

 Katherine Isbister saw me give a presentation on Move It! at Meaningful play 2010 which led to a fruitful partnership between Aaron, myself, Katherine and her team at NYU Polytechnic

Katherine Isbister saw me give a presentation on Move It! at Meaningful play 2010 which led to a fruitful partnership between Aaron, myself, Katherine and her team at NYU Polytechnic