Game & XR Production, Publishing, Design
 The Isle of Dogs Behinds the Scenes (in Virtual Reality) concept is a great example of a “native VR” experience

Isle of Dogs Behind the Scenes (in Virtual Reality)

360 Video

Creative & Production Executive for Fox
Greenlight, Production, and Post-Production
3 / 2018

 

Description

Crisis on the Planet of the Apes is a multi-platform VR shooter set in between the movies Rise of the Planet of the Apes and Dawn of the Planet of the Apes. You are an ape with advanced intelligence that has been captured and held prisoner in a heavily guarded scientific facility as mankind desperately searches for a cure. Your mission: Climb, jump and shoot through the chaos of an apocalyptical world to escape with your fellow apes and return home at the crossroads of two species’ destinies.

Platforms

YouTube  / Google Spotlight Stories

Partners

Felix & Paul  / Google

Impact

1M+ Views  / Sundance 2018 - New Frontiers  / CES 2018 / VR Awards 2018 - VR Film of the year nominee  / Clio Entertainment 2018 - Virtual Reality - Gold Winner / Webby 2018 - Winner of Best Branded Cinematic or Pre-Rendered VR  / 2018 Venice International Film Festival Best of VR (Linear) Nominee

Media

360 Video  / Google Blog Post

 
 The Isle of Dogs Behinds the Scenes (in Virtual Reality) concept is a great example of a “native VR” experience

The Isle of Dogs Behinds the Scenes (in Virtual Reality) concept is a great example of a “native VR” experience

IsleOfDogs_360_Screenshot1.jpg
 A key challenge for the project was nailing the sense of scale from a miniature’s POV since the back half of the 360 video showcases time-lapse footage of stop-motion animators at work

A key challenge for the project was nailing the sense of scale from a miniature’s POV since the back half of the 360 video showcases time-lapse footage of stop-motion animators at work

IsleOfDogs_360_Screenshot3.jpg
 As a longtime fan and friend of Felix & Paul, it was a great pleasure to finally get to work with them on a VR project

As a longtime fan and friend of Felix & Paul, it was a great pleasure to finally get to work with them on a VR project